Welcome to my collection of projects created using Houdini, Nuke, Unreal Engine 5, Maya, and Redshift. Click on the images to get a glimpse of my creative process and explore more of each project.
Last Stand VFX
Responsible for all VFX created in Houdini, Rendered with Redshift, and composited in Nuke
​
Ocean Trove Water VFX
Created in Houdini, rendered with Redshift, and composited in Nuke. Responsible for the generated Ocean, environment rocks, lighting, rendering, and compositing.
Sci-Fi Particle System
Sci-Fi Particle system created in Houdini and Rendered in Redshift, and Composited in After Effects
Labyrinths: Lottery of Babylon
Pathfinder and Flocking system created using Houdini VEX, rendered in Redshift, Composited in After Effects
Flame Particle VFX
Flame Particle System and Embers created in Houdini, Camera from live footage and compositing done in Nuke and rendered in Redshift
Procedural Robot Tool
Procedural Robot Panel tool created in Houdini, and Rendered in Redshift, composited in After Effects